Frank Petreikis

Founder, Sound Designer

Frank has been working in the games industry since 2004, beginning with The Punisher for THQ/Volition, Inc. Since then, he’s gone on to work with some of the finest sound teams on some of the biggest titles in the industry, from Mass Effect 3 and Dragon Age: Inquisition to Rise of the Tomb Raider and Halo Infinite. He prides himself on his ability to tell stories with sound.

Sound Design

Audio Director

  • Starship Commander (2018)

Audio Lead

  • Shadow of the Tomb Raider (2018)

  • Rise of the Tomb Raider (2015)

  • Red Faction Armageddon (2011) – Audio Lead

  • Saints Row 2 (2008) – Audio Lead

  • Saints Row (2006) – Sound Designer

  • The Punisher (2005) – Sound Designer

Senior Sound Designer

  • Dragon Age Inquisition (2014)
  • Mass Effect 3 (2012)
  • Mass Effect 2 DLC (2011)