Frank Petreikis
Founder, Sound Designer
Frank has been working in the games industry since 2004, beginning with The Punisher for THQ/Volition, Inc. Since then, he’s gone on to work with some of the finest sound teams on some of the biggest titles in the industry, from Mass Effect 3 and Dragon Age: Inquisition to Rise of the Tomb Raider and Halo Infinite. He prides himself on his ability to tell stories with sound.
Sound Design
Audio Director
- Starship Commander (2018)
Audio Lead
Shadow of the Tomb Raider (2018)
Rise of the Tomb Raider (2015)
Red Faction Armageddon (2011) – Audio Lead
Saints Row 2 (2008) – Audio Lead
Saints Row (2006) – Sound Designer
The Punisher (2005) – Sound Designer
Senior Sound Designer
- Dragon Age Inquisition (2014)
- Mass Effect 3 (2012)
- Mass Effect 2 DLC (2011)